||This filter removes a vector, if it doesn't differ enough from
the previously retrieved filter.
||Abstract class to give a definition for a general filter.
||This filter removes every acceleration that happens slowly or
steadily (like e.g. gravity).
||Filters if the wiimote is not moved in any way.
||This filter removes every acceleration that happens fast or
suddenly (like e.g. a short hit).
||This filter uses time to determine if the wiimote actually is in motion